18-00

also eighteen-zero-zero, D&D-ism
1. in Advanced Dungeons & Dragons, 2nd. Ed., the highest possible Strength stat for a mortal player character.
2. describing the best possible. Ex: She’s not too bright, but she’s 18-00 in the looks department.

Addendum: In the original Dungeons & Dragons, 18 was the highest possible score for any stat, unless the character was a demigod. To placate players who wanted their Arnold Schwarzenegger-wannabe characters to have higher-than-18 Strength stats, 2nd. ed. added a 1-100 bonus system, to describe gradations of super-strength between 18 (human maximum) and 19 (demigod). So, for instance, a character might have 18-35 Strength, which wasn’t as good as 18-50 Strength. The new maximum was 18-00.

Submitted by:

Kunochan

1d20+mood

n., parody of roll modifiers; see addendum. See also xdn.

Addendum: in free-form roleplaying, which operates without a rules set, the gamemaster will often randomize results by rolling a die, such as a 20-sider. If the roll is high, the attempt succeeds; if the roll is low, the attempt fails; and if the roll is somewhere in-between, the gamemaster makes the decision based on his or her mood. Hence, 1d20+mood.

Submitted by:

Kunochan

25mm lead

n., see miniature.

Submitted by:

Kunochan

288

adj., describes anything beyond the limits of good taste.

Addendum: 288 means “too gross” (144 is a gross, 288 is two gross). Often used in mechanics-heavy games (such as Champions) to describe characters, units or powers that are extremely overpowered for the game in question.

Submitted by:

Bryce Nakagawa