abbrev. “hexagon”; in wargames and miniatures-based role-playing games, a single hexagonally-shaped space or area on a hex mat; used to represent the space occupied by a single unit or character, and to measure distance, line-of-sight, direction of travel, etc. See hex paper.
|An illustration of the fundamental principles behind using miniatures on a hex mat. The goblin in the upper right-hand corner can move into one of six adjoining hexes. He has a clear line of sight to the elf (green arrow), and if the elf is within range the goblin may hit him with a tomato. However, the goblin’s LOS to the dwarf (red arrow) is blocked by the elf; without line-of-sight, the goblin can not attack the dwarf.
Addendum to the Illustration: Not to be pedantic or anything, but you are aware that the illustration accompanying this definition shows 8 (not 6, but 8) arrows proceeding from the goblin, aren’t you?
Reply to the Addendum to the Illustration: One would think that this was, in fact, an error in the illustration, and that the webmaster should get off of his lazy ass and fix it. One would think that, but one would be wrong. You see, I did it that way on purpose. You know how they hide “Hidden Mickeys” all over Disneyland, as a tribute to Mickey Mouse? Well, you have discovered a Hidden Chaos Symbol, as a tribute to Arioch of the Seven Darks. No, really.